Lands of Lore 3 Weapons
Axes
Hand Axe
This is a mundane iron axe. Common.
This hand axe is slow to recover, and not as useful against armored
foes.
The chipped edge of this weapon indicates its mediocre construction.
Battle Axe
A 2 handed iron axe with a weighted haft. Common.
This bruiser delivers additional impact damage to brittle foes.
Although possessing a slow recovery time, the damage dealt by this
weapon makes it worth the wait.
War Axe Traitor
Rumored to be a cursed weapon, this powerful axe has been known to
destroy its wielder along with his intended target. Very rare.
If coupled with the elusive Bracers of Valor, the wielder is protected
from the backlash effects of Traitor. The keen edge of the weapon is capable
of smashing through any resistance or protection possessed by the target.
Striking with this weapon causes damage to both the intended target
and the axes wielder.
Axe of the Long Arm
Although it equips in the melee equipment slot, the missile equipment
slot must remain empty for the weapon to be used properly. Very rare.
It is best to use caution when using this weapon near corners or other
obstructions. If the axe collides with walls or other immovable objects
as it is returning, it will fall to the ground.
This magical axe returns to its wielder when thrown.
Great Axe Blizzard
The blue metal haft of this axe is cold to the touch. Artifact.
When striking, this enchanted weapon has a 25% chance of calling a
Blizzard down on your opponent. It also delivers additional cold and impact
damage.
When swung, the air about the wielder and target of this axe grows
frighteningly cold.
Halberd
A sturdy iron halberd. Uncommon.
This heavy bladed weapon delivers additional impact damage.
When striking, this long hafted axe bites deeply into its targets.
Halberd Bastion
This fine golden axe emits a quiet hum when held. Very rare.
When in the presence of enemies, this weapon sprouts rows of pikes
that protect the wielder from enemy attacks. When used in combination with
the Bastion shield, this weapon increases its defensive effectiveness by
25%.
Swords
Short Sword
A mundane iron short sword. Common.
The keen edge of this weapon works best against fleshy hides.
While the short sword is a reasonably functional weapon, any warrior
would seek to find a better blade as soon as the opportunity presented
itself.
Ornamental Long Sword
A fine blade. It looks its best when hung from a castle wall. Common.
More ornamental then functional, this fop's weapon is better off left
at home.
The blade of this weapon, although pretty, seems flimsy and weak.
Long Sword
A simple effective iron weapon. Common.
Works best against fleshy foes.
A well balanced, functional weapon.
Broadsword
A fine iron blade with a leather wrapped hilt. Uncommon.
Useful for splitting skulls and severing limbs, the Broadsword is a
must in any fighters arsenal. It's heavy blade does additional impact damage
to susceptible foes.
The weight of this blade seems to stagger opponents after a successful
strike.
Two Handed Sword
This powerful, heavy weapon is useful for cleaving through armor and
bone. Uncommon.
Its slow recovery time makes this weapon dangerous to wield when poorly
armored, or when facing groups of foes.
The weight of this blade gives it a slow recovery time.
Orcish Reaver
A heavy short sword with a serrated blade. Uncommon.
Although slow and unwieldy, this wide blade cuts through most defenses,
and does serious slashing damage, even to targets normally resistant to
that sort of punishment.
Although unusually heavy, the striking power of this weapon makes it
worth the extra sweat required to wield it.
Reaver of the Great Orc
A massive sword almost too heavy to lift. Artifact.
If the wielder attempts to equip this weapon without having extra strength
gained from a Champion stone or the Gauntlets of Might, he will be unable
to equip the sword. When the effects of the stone wear off, or if
the gauntlets are removed, the player will drop the maul to the ground
at his feet.
This immense sword slices through and smashes any resistance or protection
possessed by opponents.
Longsword Prism
A beautiful magical sword with a scintillating blade of refracting
glass. Artifact.
When used in combat, there is a 25% chance that a pulse of light will
be released from the blade and blind your foe, leaving them unable to attack
for a brief period of time. The chance of pulsing is increased to 75% when
Prism is used outdoors in daylight.
The crystal blade of this sword focuses light within itself, causing
it to shine with stored up energy.
Bone Great Sword
The blade of this impressive weapon was honed from the thigh bone of
one of the Draracle's enchanted Guardians. Very Rare.
This regenerative blade occasionally sheds shards of bone upon striking.
The flying bone chips pierce soft flesh, and do additional damage to meaty
foes.
If this bone blade is chipped, it seems to regenerate until it is whole
and unblemished again.
Silver Fang
A shadow of the sword forged by the Barbarian Queen Jacinda, the blade
of the Silver Fang is translucent, and appears to be made of shadow itself.
Artifact.
When successfully striking, this weapon drains the life force from
your opponent, reducing his maximum hit point capacity by 1-5% with each
blow.
Opponents struck by this weapon appear to grow weaker with each successful
strike. It appears to be shedding their vitality along with their blood.
Great Sword Firestorm
The hilt of this massive weapon is warm to the touch, and the exposed
metal of the blade is hot enough to burn flesh. Very Rare.
When striking successfully, this sword brings down a rain of fire onto
opponents 50% of the time. Even if the storm is not called the weapon still
delivers additional fire damage which can be unhealthy for some targets.
The power of this great weapon are evidenced by the wisps of smoke
that trail from the blade when swung.
Great Sword Darkstorm
Light is drawn in and swallowed up by this dull black blade. Forged
by the enigmatic Ruloi, Darkstorm is a fusion of earthly metals and powerful
alien magic. Artifact.
Darkstorm drains health and mana from opponents at an alarming rate
and transfers it to the wielder. The stolen beads of energy that are cast
free must come in contact with the wielder if he wishes to receive their
power.
Swinging this dark blade produces a surge of vitality in the wielder.
Thohan's Great Sword
This sword is named for the great mercenary leader who forged it and
wielded it in battle. It is said that on the day he died, the blade was
not with him. Artifact.
In addition to dealing out great amounts of damage in combat, this
weapon negates 50% of any non-magical damage done to the wielder. It also
increases the wielders regeneration rate by 2X. If the wielder drops below
25% of his total hit points, an Imp Lord will be summoned to combat your
nearest opponent. There is a 10% chance that a Lightning Storm will be
called down each time this weapon strikes.
Used by Luther in the slaying of the God Belial, the power coursing
through this blade is greater then anything you have ever known before.
Daggers
Rusty knife
A simple rusty blade. Common.
Unbalanced for throwing, this knife is only useable as a melee weapon.
This dull knife is virtually useless as a weapon.
Dagger
A simple iron dagger useful in closed quarters. It can also be thrown
through the air at nearby targets by equipping in the missile slot, or
by right clicking it in the world. Common.
When thrown, daggers do additional impact damage.
Whether used in the hand or hurled through the air, daggers are a staple
in any adventurers kit.
Jade Dagger
There is a small skull etched into the pommel of this unusually heavy
dagger. Uncommon.
The light green ooze released by this blade inflicts lesser poison
on susceptible targets 50% of the time.
When striking, this simple blade exudes a pale green liquid.
Emerald Dagger
There is a small skull and crossbones etched into the pommel of this
unusually heavy dagger. Rare.
The green ooze released by this blade inflicts greater poison on susceptible
targets 25% of the time.
When striking, this jeweled blade exudes a green liquid.
Backbiter
Crafted of white metal, this dagger is inlaid with rubies and sapphires.
Rare.
When striking successfully from behind, this weapon drains additional
health and mana. This effect is muted when facing opponents who can sense
motion.
When striking from behind, Backbiter receives a small pulse of energy
from the target.
Dracoid Dagger
This jeweled blade was crafted during the heyday of the Dracoid Empire.
Artifact.
When striking successfully, this dagger drains both health and mana
from susceptible targets.
When struck with this ornamental blade, living opponents seem to be
significantly weakened by the blow.
Dagger of Light
When used properly, this weapon creates missiles of light. Although
it equips in the melee equipment slot, the missile equipment slot must
remain empty for this weapon to be used properly. Rare.
Although magical in nature, the blades created by this weapon cause
normal physical wounds. It is an ideal weapon for the fledgling mage.
When attacking an opponent at range, daggers of light are hurled through
the air at the target in infinite supply.
Dagger of the Empty Hand
Rumored to have once belonged to a Wild One chieftain, this well balanced
blade returns to it's wielder when thrown. Very rare.
When thrown, this dagger ignores all resistance and protection possessed
by your opponents, penetrating through to the soft flesh beneath.
This weapon is crafted of an exceptionally dense metal.
Crescent Razor
A wedge of polished steel with sharp prongs at either end, the Crescent
Razor slices through most materials with the ease of scissors through fabric.
Artifact.
Your opponents protection is reduced to zero when facing this deadly
artifact. This ability combined with its rapid recovery time makes it a
formidable weapon.
Armor and natural plating seem to part before this blade with supernatural
ease.
Maces
Club
A stout wooden club. Common.
This club has no special properties.
A simple bashing weapon.
Mace
The traditional weapon of clerics. A heavy iron ball at the end of
a stout haft. Common.
The mace delivers blunt strikes to foes at a reasonably rapid rate.
Capable of delivering powerful crushing blows with greater speed then
most edged weapons.
Orcish Mace
A large mace with an oversized head. Uncommon.
Although slow and unwieldy, this massive mace smashes through most
defenses, and does serious impact damage, even to targets normally resistant
to that sort of punishment.
Although unusually heavy, the striking power of this weapon makes it
worth the extra sweat required to wield it.
Spiked Mace
After several modifications, the head of this mace is covered in short
spikes. Uncommon.
When striking, this mace does strictly piercing damage.
Although still quite heavy, this mace seems to have lost much of its
battering ability in exchange for its deadly spikes.
War Hammer
A stout six foot wooden hammer with an iron bound head. Rare.
The stone and iron head of this massive weapon will shatter bones and
pulp flesh, even when used against foes with natural resistance to impact
damage.
Although possessing a slow recovery time, the War Hammer delivers significant
damage, especially against squishy foes.
Bows
Longbow
A simple ash bow. Common.
Useful for hunting, the longbow has incredible range.
While slower to recover then a hand crossbow, the bite of the longbow
is far more deadly.
Twin bow
This bow has a simple ivory guide that allows 2 shafts to be fitted
at once. Rare.
This bow has no special properties beyond its ability to fire multiple
arrows. The shafts it releases do normal piercing damage.
It's unusual design allows this bow to fire 2 arrows in rapid succession
at a single target.
Greatbow Shift
A fine bow with gems of various colors imbedded along it's length.
Artifact.
Shift is capable of fire, lightning, and Ice bolt attacks. When firing
upon creatures not susceptible to these 3 types of damage, Shift will fire
a normal arrow.
This bow has the power to alter it's type of attack to one that best
suits the opponent you face.
Greatbow Shard
This magical bow is made of a single piece of ice, and is very cold
to the touch. Artifact.
Upon impact, the Shard launched by this bow explodes into fragments
of ice that will do cold and piercing damage to all opponents in range.
When the bowstring is drawn back, a sliver of ice appears in the guide
of this weapon.
Dark Bow
This rune covered bow appears to be crafted from a single piece of
black metal. Artifact.
A powerful artifact left behind by the Ancients, the Dark Bow has the
power to drain life and mana (when appropriate) from targeted opponents.
The effects of the Dark Bow are similar, although not as potent, as those
of the Great Sword Dark Storm.
Firing arrows from this bow causes colorful orbs of energy to float
back to the wielder
Crossbows
Light Crossbow
A small, mundane hand crossbow. Common.
Although capable of rapid recovery, the bolts released by this weapon
do a minimal amount of damage to foes.
Due to the strange regenerative properties of wood culled from the
forests of Gladstone, it is not necessary to carry additional ammunition
for this type of weapon.
Heavy Crossbow
This finely crafted crossbow is inlaid with brass fittings. It's large
bolts are tipped with iron heads. Uncommon.
The iron tipped bolts fired from this formidable weapon do additional
impact damage to foes. Beware its slow recovery rate.
Due to the strange regenerative properties of wood culled from the
forests of Gladstone, it is not necessary to carry additional ammunition
for this type of weapon.
Valkryie crossbow
This is a fine, brass inlaid crossbow. When brought to the ready position,
a flickering shaft of fire appears in the bolt guide. Rare.
This weapon sends a flickering bolt of fire hurtling toward your enemies.
Valkryie is very effective against opponents susceptible to fire or heat.
The small bolts of fire emitted from this weapon can be used to provide
dim illumination in a time of need.
Noble Valkryie Crossbow
This is a fine, brass inlaid crossbow. When brought to the ready position,
three flickering shafts of fire appears in the weapons trio of bolt guides.
Artifact.
This weapon sends three flickering bolts of fire hurtling toward your
enemies. Noble Valkryie is extremely effective against opponents susceptible
to fire or heat.
The triad of fire bolts spit from this weapon can be used to provide
illumination in a time of need.
Crossbow Myriad
This finely crafted weapon has traceries of blue metal embedded in
its surface. Artifact.
When each bolt strikes it's target, a Chain Spark is released, causing
additional electrical damage and chaos.
Myriad releases a hail of 3 crossbow bolts every time it is fired.
Staffs
Plasma Staff
A colorful staff with a large mechanism strapped along it's length.
Although it equips in the melee equipment slot, the missile equipment slot
must remain empty for this weapon to be used properly. Artifact.
The plasma created by this staff inflicts a significant amount of fire
and electrical damage. At close range, the might of the staff is very poor,
and it is best to retreat until the primal forces of the weapon can be
brought to bear
Once belonging to the great idiot Rix of TyrQuall, this weapon releases
a burst of three plasma bolts at nearby targets. If forced to fight
in melee range however, it functions as a normal staff.
Staff of Healing.
A simple wooden staff. Very rare.
When this item is equipped in the melee slot, it reduces mana recovery
to zero, but quadruples hit point recovery time. When joined with the legendary
Heart of Sunrise, the wielder of this staff would be almost invulnerable.
This staff appears to sap magical energy from the wielder and use it
to restore health.
Vulcan Staff
A fine wooden staff etched with orange and red runes. Although it equips
in the melee equipment slot, the missile equipment slot must remain empty
for this weapon to be used properly. Artifact.
The elementals summoned by this staff inflict a significant amount
of magical fire damage. At close range, the might of the staff is very
poor, and it is best to retreat until the elemental forces of the weapon
can be brought to bear.
When activated, this staff summons a group of fire elementals that
will attack nearby targets. If forced to fight in melee range however,
it functions as a normal staff.
Earth Staff
A fine, dark wooden staff etched with brown and yellow runes. Although
it equips in the melee equipment slot, the missile equipment slot must
remain empty for this weapon to be used properly.
The summoned spirit will use its power to raise nearby targets into
the air, and drop them on the ground beneath. In addition to dealing out
a considerable amount of damage, the power of the staff can be used as
an excellent escape technique. If forced to fight in melee range
with this weapon, it functions as a normal staff.
When activated, this staff sends a tremor through the ground and awakens
an earth elemental spirit.
Shard Staff
A fine, blue crystal staff etched with white runes. Although it equips
in the melee equipment slot, the missile equipment slot must remain empty
for this weapon to be used properly.
At close range, the might of the staff is very poor, and it is best
to retreat until the elemental forces of the weapon can be brought to bear.
When activated, this staff fires a tracking shard of ice at a nearby
opponent. If forced to fight in melee range however, it functions
as a normal staff.
Spirit staff
A fine, pale yellow oak staff etched with blue and white runes. Although
it equips in the melee equipment slot, the missile equipment slot must
remain empty for this weapon to be used properly. Artifact.
The spirits called by this staff do their work rapidly. Be warned -
at close range, the might of the staff is very poor, and it is best to
retreat until the heavenly forces of the weapon can be brought to bear.
When activated, this staff summons up a group of angelic spirits that
will attack nearby targets, or heal the staffs owner. If forced to fight
in melee range however, it functions as a normal staff.
Missile weapons
Rock
A rock. Can be used as both a melee or missile weapon. Common.
It's quite a nice rock, really.
Closer inspection reveals that this is most definitely a rock.
Boom Stick
A long cylinder of black metal with a handle crafted of a strange,
smooth substance. Artifact.
This strange and powerful machine is capable of tearing through the
most well protected of foes. Armor and protective magics offer no defense
against its might.
When firing, cover your ears!
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