Total Items: 118
|
Acid Sac |
Throw to use. The acidic contents of this sac constantly sizzle and burn. |
Uncommon |
After being struck by this poultice, affected targets have their combat capabilities reduced for a short period of time. When applied to a lock, the acid within will reduce the difficulty of the lock by 1 level. If used on a level 1 lock, the lock is corroded open. |
When thrown, this missile splits open and releases a shower of burning acid onto the target. |
|
Active portal base |
||||
|
Aloe Biscuit |
Right click to use. These tasty pastries are excellent for filling up a hungry adventurer. |
Common |
When eaten, these biscuits heal 10 points of damage. |
When eaten, these biscuits are far more filling then their small size would indicate. |
|
Aloe leaf |
Right click to use. Sprigs taken from the aloe plant have been known to possess minor restorative properties. |
Common |
Eating an aloe leaf will cure 5 points of damage. |
Eating these juicy leaves heals a small amount of damage. |
|
Amber |
A golden brown resin found in underground caves. |
Common |
Amber can be combined with other specific items to create various useful creations. |
Amber is useless in its unrefined form, but when mixed with other items it can become quite beneficial. |
|
Ancient's Stone |
Right click to use. This stone has a glowing red rune etched into it's surface, which hums with powerful magic. |
Artifact |
When the power in one of these stones is released, it allows the caster to invoke powerful and rare Ancient Magics. Each stone can be used only once before it is destroyed. |
When cracked open, these stones flood the user with a limited quantity of Ancient Magic that can be used to cast any Ancient spells owned. |
|
Arrant Prac |
Good for… um… nothing. |
|||
|
Bag of rations. |
Right click to use. A sack full of dry crackers and smoked meats. |
Common |
Eating these hard biscuits and meats eliminates hunger. |
Although bland and dry, these rations can sustain an adventurer on a long journey. |
|
Bag of rotted meat |
Right click to use. Eugh. |
Common |
There is a small chance that eating these spoiled goods will cause lesser poison. |
Eating this questionable fare may poison you while it reduces your hunger. Beware. |
|
Barbecued Stark |
Right click to use. A roasted chunk of meat. Tastes like chicken. |
Rare |
Eating this tender morsel will reduce hunger. |
One of the more tasty foods found in the Lands, meat from a Stark is hard to come by. |
|
Barracks key |
Click on an appropriate receptacle to use. |
Very Rare |
Often carried by city guards, this key can be used to access certain restricted areas around Gladstone. |
Shame on you - Stealing! |
|
Black lichen |
Right click to use. This dark, mushroom-like fungus can usually be found growing near bodies of water. |
UnCommon |
When eaten, this lichen will restore 10 points of damage. |
In addition to its innate healing properties, when mixed with other items this slimy restorative can become even more useful. |
|
Blood aloe |
Right click to use. Indigenous to the underworld, this thick, blood swollen leaf grows from the remains of a fallen corpse. |
Rare |
Blood aloe converts 10% of your current mana points to hit points. It can also be blended with certain other items to create useful combinations. |
This rare plant seems to skew the metaphysical balance of the user when eaten. |
|
Blue Gem |
A large, crudely cut sapphire. |
Rare |
These gems can be used to key the powers of the White Tower. |
The back of this precious stone has a small notch carved in it. |
|
Bon-bons |
Right click to use. Small, chocolate covered treats. |
UnCommon |
Although tasty, these frozen treats have no special properties. |
When eaten, these soft candies taste good! |
|
Bottle of wine |
Right click to drink! A bottle of wine pressed from supernatural grapes. |
Very Rare |
It is often said that wine goes well with music. |
Drinkin this wine has nu visable uffact. |
|
Brass clock key |
Click on a clock to use. This ornate key can be used to wind most antique mechanical clocks. |
Common |
If a clock may be wound, it may be overwound. |
The clocks found in the underworld are more then they seem. This device is the key to accessing their power. |
|
Broken toy sword |
A broken and useless handful of splinters. |
Common |
This useless shattered training weapon and childhood memento will certainly disappoint Chesara. Good work. |
This shattered talisman can be used as a badge of your incompetence. |
|
Brook flounder |
Right click to use. The wily brook flounder is known to impart transformative properties when eaten. |
Common |
When the third eye is active, monsters will have difficulty sneaking up behind the player. |
Consuming a brook flounder will cause a third eye to form in the back of the head for a short period of time. |
|
Cave aloe |
Right click to use. Found growing in damp caverns. Eating this fungus will restore health. |
Common |
Heals 5 points of damage. |
Eating this sweet spongy moss heals a small amount of damage. |
|
Champion Stone |
Right click to use. A translucent orange nugget. |
UnCommon |
This hard nugget will temporarily increase your base might when eaten. Created by mixing amber and Ironwood sap. |
Physical energy seems to increase when under the effects of a Champion Stone. |
|
Chesara's Medallion |
A weathered medallion inscribed with simple runes. |
Artifact |
Used to unlock the abandoned barracks in the upper level of the White Tower. |
This item has no magical properties. |
|
Coco's cap |
The label inside this hat reads - Property of Rick Gush. |
Very Rare |
If the user succumbs to the effects of this cap, it restores 50 points of health and mana before vanishing. |
This cap causes the wearer to fall asleep when he is inactive for more then a few seconds. |
|
Crystal device |
A wand crafted of dull grey crystal. |
Common |
Capable of containing powerful energies, this crystal is a standard in any wizards toolbox. |
This crystal hums when brought into contact with any form of magic. |
|
Crystal Device |
This vibrant crystal wand is warm to the touch, and carries a mild static charge. |
Common |
Capable of containing powerful energies, this crystal is a standard in any wizards toolbox. |
This crystal hums when brought into contact with any form of magic. |
|
Dead Fire Crystal |
This charred lump of crystal has no apparent use in it's current condition. |
Rare |
Capable of holding three charges, this burned out Fire Crystal can be recharged in the Talamari Guild House. |
When depleted, these crystals are of no current use. If their magic were to be restored, they would once again be quite valuable. |
|
Dead Lightning Crystal |
This charred lump of crystal has no apparent use in it's current condition. |
Very Rare |
Capable of holding three charges, this burnt out Lightning Crystal can be recharged in the Talamari Guild House. |
When depleted, these crystals are of no current use. If their magic were to be restored, they would once again be quite valuable. |
|
Dead Storm Crystal |
This charred lump of crystal has no apparent use in it's current condition. |
Artifact |
Capable of holding only a single charge, this burned out Storm Crystal can be recharged in the Talamari Guild House for a significant fee. |
When depleted, these crystals are of no current use. If their magic were to be restored, they would once again be quite valuable. |
|
Death Sac |
Right click on a weapon to apply. |
Rare |
When used with a physical weapon, this poultice adds a greater poison strike to your next melee or missile attack. These poison effects can be cued up on any given weapon. |
Be careful when handling this item. Make sure not to eat it. |
|
Dock Key |
This worn key opens the old dock gates in the Gladstone Woods. |
Common |
This key has no special properties. |
Once used to open the docks, this key is pretty much useless. |
|
Dragon Claw Statuette |
This is a simple statue of a dragons claw. |
Artifact |
This statue is used to open the sealed lower temple in the Dragon City beyond the first portal. |
There is a deep notch in the base of this statue. |
|
Dragon Gem |
This large green gem emits a soft hum when held. |
Rare |
Taken from the gem found at the heart of a Dragon, this item, when worn as an amulet, gives the wearer limited protection from physical attacks. |
When equipped with this gem, a faint tracery of ethereal green scales surrounds the user. |
|
Dragon Meat |
Right click to use. This meat is taken from the bodies of the mythical creatures found in the Volcanic portal realm. |
Very Rare |
It would be best to put your appetite on hold with regards to this fine specimen, and take it to the highest bidder. |
Although tough to chew, this meat is delicious and filling. |
|
Dragon's Blood |
Right click and throw or place to use. A blue crystal vial filled with bubbling red liquid. |
Very Rare |
When the stopper is removed and this mixture is exposed to the open air, it begins to combust at a set rate. There is no way to reverse the process. Five seconds from activation, the vial explodes, causing damage to all nearby targets. Make sure not to have the vial in your hand when it detonates. |
The volatile burning of this caustic substance accelerates at an amazing rate when exposed to the open air. It is best if you part company with it before five seconds has expired. |
|
Draracle's Sigil |
This simple device is used to return the mirror Shards to the Shining Path. |
Artifact |
When touched by this artifact, Shards will be drawn back through the dimensions and restored to the Shining Path. Anyone nearby will be transported back along with the Shard. |
A powerful Ancient device used to sense the forces of reality, the Sigil is capable of locating scattered emanations of Ancient Magic and returning them to their source. |
|
Dreamshard |
Taken from the remains of a shattered Dreamstone, these dark shards still contain some of the power of the whole. |
Very Rare |
Only the enigmatic Ruloi would be capable of drawing the latent power directly from these shards. Dreamshards, however, are still very useful when combined with other substances. |
The power contained within these shards is unknown. |
|
Empty jar |
A simple glass jar. |
Common |
This wide mouthed jar can be used to store lamp oil. |
A thin, pink residue lines the bottom of this jar. |
|
Fire Crystal |
Right click to use. This crystal is hot to the touch. |
Rare |
Capable of holding three charges. Once depleted, these crystals can be recharged in the Talamari Guild House. |
When triggered, Fire crystals will hurl a sphere of flame at selected targets. If held in the cursor, targeting these fiery missiles becomes a much easier task. |
|
Flashpot Trigger |
Right click to use. This trigger will detonate a charged flashpot from a distance. |
Common |
This trigger is capable of detonating up to 10 flashpots at a time. The trigger will indicate the number of pots it is linked to as they are set. |
Take care when detonating flashpots, making certain that you are a safe distance away. |
|
Flintskin |
Right click to use. A small assorted cluster of hard nuggets of stone. |
Rare |
When eaten or forced down the throat, this item temporarily turns the skin of the user into granite, making him immune to edged and piercing attacks for the duration of its effects. |
After eating this lumpy mass, the skin of the subject becomes cold and dry to the touch for a short while. |
|
Force Pod |
Right click to use. A simple combination of deadly ingredients. |
Very Rare |
Ingesting this mixture will awaken the Ancient magic within the user, and allows the casting of one Ancient magic spell with no cost. |
A surge of power occurs in the body after eating one of these bitter mixtures. |
|
Geldenberry |
Right click to use. A large, plump orange berry. |
Common |
When eaten, the juice of this berry will heals 10 points of damage and satisfy your hunger. |
These berries are good to eat and appear to have some restorative properties as well. |
|
Gorgonite Nodules |
These clusters can be found growing out of various rock formations. |
UnCommon |
Useless by itself, these stones can be combined with other items for great effect. |
These slivery nuggets do not appear to have any unusual properties. |
|
Green Gem |
A large, crudely cut emerald. |
Rare |
These gems can be used to key the powers of the White Tower. |
The back of this precious stone has a small notch carved in it. |
|
Guardian Orb |
Right click to use. There appears to be a sword trapped in the heart of this glass globe. |
Artifact |
These globes are Ancient artifacts. The phantom blades they create deal out Ancient Magic damage when they strike. Use them wisely. |
When used, this item summons up a mystical sword that deals devastating damage to a single opponent before vanishing. |
|
Gummy Pod |
Right click to use. This sticky mess should be handled with care. |
UnCommon |
Temporarily makes the users feet sticky, and therefore unaffected by slippery terrain (ice) and knock-back (impact) attacks. |
When applied to the bottom of ones boots, this sticky substance gives them better traction. |
|
Head |
Yup, it's a head. |
Common |
The gritty soil ground into the hair and stump of this gristly parcel may offer some indication as to whom it belongs to. |
Someone missing one of these would probably want it back. Soon. |
|
Healing Scroll |
Right click to use. This scroll is wrapped in a leafy vine, and its text appears to have been written in blood. |
Uncommon |
When read, this scroll will restore 50 points of the users health. |
When the power of this scroll is invoked, it will heal a significant amount of damage. |
|
Heart of Sunrise |
A simple stone that prettily reflects the light of the sun. |
Artifact |
This ancient Dragon artifact channels the light of the sun into energy. When equipped, hit points regenerate at 4 times their normal rate. |
When passed over the skin, this stone appears to heal wounds and remove scars. |
|
Heartstone |
Click on Familiar to use. A small, heart-shaped rock that is warm to the touch. |
Very Rare |
These stones have been bathed in the waters of an ancient spring. When touched to the corpse of a bound familiar, the creature will instantly be brought back to life. |
The surface of these smooth stones is always damp, and seems to draw its warmth from the hand that holds it. |
|
Hot bead |
This small metal ingot glows in total darkness. If kept close to the skin it will cause blistering and minor burns. |
Very Rare |
It would be best to either stockpile these in some safe niche or to blend them immediately with some other useful ingredients to nullify their damaging effects. |
Of unknown origin, this strange substance has an unknown chaotic power trapped within. Combining the bead with other items might yield significant results. |
|
Hound's Heart |
Right click to use. This meaty heart was torn from the corpse of a Rift Hound. |
Artifact |
When crushed, this heart will create a small, localized portal that will release a scattering of various items from the ether. It can also be blended with other items. |
Although capable of filling an empty stomach, these rare organs are far more valuable if used properly or sold. |
|
Ice Seed |
Throw or place on the ground to use. A small sphere of extremely cold ice. |
Rare |
When striking or being placed on the ground, this item expands to create a small cluster of ice walls. These walls can be destroyed. |
Be careful not to trap yourself when using these frosty seed pods. |
|
Ice Shard |
A small, sharp icicle. |
UnCommon |
Possessing strange properties brought back from the Frozen Wastes, these icicles, when combined with other ingredients, can be a powerful catalyst. |
These shards do not appear to have any special properties. |
|
Inactive Portal Base |
|
Ironwood Sap |
This substance can be found beneath the bark of the broad leafed ironwood tree. |
Common |
This sticky brown sap can be used to create various pharmacological combinations. |
Useless in its unblended form, this sap contains beneficial properties that are revealed when it is blended with appropriate ingredients. |
|
Jar of oil |
A simple jar filled with colorful lamp oil. |
Common |
Without oil in the lamp, there won't be any fire. |
The small amount of oil in this jar makes it useless as a weapon. |
|
King's Pardon |
Signed in King Richards own hand, this pardon will allow some lucky dungeon crawler his freedom. |
Very Rare |
Surely someone could benefit from this writ? |
Unfortunately, this pardon would be of no use to you. Members of the Royal Family require a pardon from Jeron. Good luck. |
|
King's Writ |
A decree from your Uncle, King Richard, giving you full access to the resources of the Keep and it's armies. |
Artifact |
Take this writ to Jeron for assistance. |
There must be someone in the Keep who would be able to make sense of this. |
|
Lamplight Eggs |
Right click to use. A cluster of small, green Lamplight larvae. |
UnCommon |
When eaten, these eggs give the user low-light vision for one minute. They are also a source of nourishment, if you can stomach eating insect larvae. |
These pupae-like eggs can be sold, used for food, or combined with other items to create other useful items. |
|
Large Flashpot |
Right click to activate and acquire trigger. A large ceramic jar sealed with wax. A small wooden rod is strapped to the side of the jar. |
UnCommon |
Up to ten of these pots can be connected to the same trigger. Simply continue priming new pots by right clicking them and placing them in the world. To trigger all placed pots, right click the trigger device. To recover placed pots, simply pick them all up. When the last pot is collected, the trigger will disappear. |
When activated, this pot will be placed on the ground and primed. The small wooden trigger device can then be taken away from the primed flashpot. Pressing the plunger will detonate the pot from a long distance, doing serious damage to any nearby targets. |
|
Life Leech |
Place on floor to use. A twisted bundle of roots and sap. |
Very Rare |
To be used, this item must be placed on the ground. When an enemy comes in contact with it, the victim will be sapped of 10% of it's current health, after which it can be picked up by the attuned user and eaten. The user will then gain the amount of hit points stolen. |
When any living creature comes near this item after it has been properly set, its roots will grow and begin to glow a pale red. |
|
Lifestones |
Right click to use. A translucent crystal filled with red liquid. |
Very Rare |
When activated, lifestones transfer the blood stored inside of them to the user, restoring him to full health. Also, they can be right clicked on a dead familiar for resurrection. |
When broken, the warm liquid inside of this crystal spreads out and somehow finds its way through the skin, causing a pleasant tingling effect. |
|
Lightning Crystal |
Right click to use. Blue energy sparks within this milky crystal. |
Very Rare |
This artifact is capable of holding three charges. Once depleted, these crystals can be recharged in the Talamari Guild House. |
When activated, Lightning Crystals send a bolt of electricity arcing directly into the nearest opponent, with devastating results. The electrical nature of this attack makes it difficult to select an alternate target. |
|
Lorestone |
Right click over an unidentified item to use. A small rune-etched disk created by the elves of the Southlands. When snapped in two over an item, the disk crumbles and imparts knowledge of the item to the user. |
Rare |
Lorestones are best used on items that appear unusual in some way, or appear to have other hidden properties. |
Once identified, an item cannot benefit from further uses of a Lorestone. |
|
Magnesium Stone |
Right click to use. A shiny rock found beneath the earth. |
Common |
When used, creates a dim, sputtering light for 5 seconds. |
Although capable of creating a brief flame when ignited, this stone is far more useful when combined with other ingredients. |
|
Mana Cluster |
Right click to use. A sweet smelling mixture that sparkles when held up in the light. |
UnCommon |
Once empowered with this item, the next non-Ancient spell you cast will have no cost. |
These candy-like morsels create a strong surge of mana when eaten. |
|
Mana Foil |
Right click to use. A colorful cluster of stones wrapped in a shiny leaf. |
UnCommon |
When eaten, this mixture restores 50 mana. |
Reserves of magical energy appear to be strengthened when consuming this mixture. |
|
Mana Leech |
Right click to use. A small translucent slug-like creature that is indigenous to the Ruloi world. |
Rare |
When eaten, the mana leech releases it's stolen power. As a result, the user will have 10 mana restored, but will also find himself affected by a strange degenerative poison. |
Closer inspection reveals that this slimy organism feeds on mana, and as a result has developed an unpleasant defense mechanism. |
|
Mana Mask |
Right click to use. A strange item that appears to randomly change color and scent. |
Very Rare |
When eaten, this item will begin to drain the user of mana at the rate of 1 point per second. While there is still mana to be drained, the user will be seen as a `friendly` creatures who see or sense him. In the wild, this effect will make the user appear to animals as one of their own. Any offensive action by the user negates the effect of the Mana Mask. |
After ingesting this shapeshifting oddity, a pollen-like dust is produced from the skin. Moments later, the dust spreads out into the surrounding area, filling the air with small, invisible particles. |
|
Mana Pod |
Right click to use. A small black shard wrapped in a large, silver leaf. |
Very Rare |
If timed properly, use of a Mana Pod can be excellent for launching an overwhelming battery of spell attacks at an unsuspecting opponent. |
This item causes mana to regenerate at a very rapid rate for a limited time. |
|
Manastone |
Right click to use. A light, porous stone filled with an unknown crystal. |
Rare |
Try to reserve these potent items for moments when your mana is almost totally depleted. The weaker you are, the more the Manastone will give you. |
When activated, manastones transfer the energy stored inside of them to the user, restoring him to full mana. |
|
Mandrake Root |
Right click to use. This twisted root is said to grow at the base of hangman's trees. |
Rare |
Mandrake Root can be combined with various other ingredients to create many useful pharmacopoeia items. |
When eaten, Mandrake will put the user into a deep restorative sleep for a short period of time. |
|
Mechanical Eye |
A small round eye wrapped with wire and metal strips. |
Artifact |
The retina of this eye is perfectly formed with what appear to be silver and copper threads. A detailed scan confirms its dysfunctional state. |
There is nothing special about this object, except the strangeness of the object itself. |
|
Mimic Stone |
Right click on an item to use. This unusual object constantly morphs and changes into various forms. |
Rare |
This item, when touched to any other item, transforms into an exact duplicate of the original item, retaining it's charges, powers, and all other attributes. Some items, due to their unusual nature, cannot be duplicated in this manner. |
When placed near another item, this stone begins to take on the shape of the nearby object. |
|
Mind Cluster |
Right click to use. A small cluster of stones dusted with colorful powder. |
Common |
When eaten, the hallucinogenic properties of this mixture reveal the entire area for miles around to the user. Look at your map quickly - the effects are short lived. |
While under the effects of this stone, the user has a strong sense of his place in the Lands, and where locations are relative to his own position. |
|
Mugwort |
A heavy brown/grey moss-like growth. |
UnCommon |
This moss has no apparent special properties of its own. It can be mixed with other ingredients to form useful combinations. |
Found growing in the cracks around the portals and rifts scattered across the woods, this moss is cool to the touch, and soothes dry skin. |
|
Mushroom Rot |
A grey material with dark red striations. |
Common |
Can be mixed with other substances to create potent items. |
Although not poisonous, this strange substance has no apparent special properties. |
|
Oculus Pod |
Right click to use. A small, foul smelling sphere of pulverized fish flesh and other ingredients. |
Very Rare |
When turned to stone, monsters are succeptible to attacks and are totally unable to defend themselves. |
When used, creates a small eye that floats and travels through the world ahead. Any creatures that fall under the gaze of this eye are turned to stone. |
|
Perfumed Scarf |
A colorful scarf woven of fine silk. |
Very Rare |
The distinct perfume of Dame Legre clearly marks this fine scarf as hers. |
Due to the personal nature of this item, it would be difficult to sell to a legitimate merchant. |
|
Peter's Note |
This simple note is marked with the seal of Dame LeGre. |
Common |
This message has no special properties. |
This note is clearly written in the hand of that shining star of nobility, Dame LeGre. |
|
Phial of Transfer |
Right click to use. When held in the hand, this mixture seems to tug at the skin. |
Rare |
When used, drains 50% of the users current hit points and converts it into half the amount of mana. |
Ingesting this mixture causes an immediate weakening of the body. |
|
Poison Paint |
Right click on a weapon to apply. |
UnCommon |
When used with a physical weapon, this poultice adds a lesser poison strike to your next melee or missile attack. These poison effects can be cued up on any given weapon. |
Be careful when handling this item. Make sure not to eat it. |
|
Pork Chops |
Right click to use. Meat taken from a Wild Boar. |
Common |
When eaten, this tasty meat fills the stomach and alleviates hunger. |
Yummy! |
|
Pyra Pod |
Right click to use. A goo-coverd brown root. |
Rare |
Ingesting these poultices converts any electrical spells possessed by the user into fire spells for a brief period of time. Pyra Pods are created by soaking a mandrake root in the resin leeched from a tar crystal. |
When used correctly, this item transforms electrical energy into fire for a short time. |
|
Quicksilver |
Right click on item to use. Small glass jar filled with a mercury-like substance. |
Artifact |
When applied to a melee weapon (first time only), Quicksilver adds 10 to the weapons permanent might. |
This shining liquid adheres itself to the surface of any metallic weapon. |
|
Rainbow Sulfite |
A small growth of colorful crystals. |
Rare |
Although possessing no special properties of their own, these crystals are a potent catalyst for pharmacopoeia combinations. |
These vibrant mineral deposits slowly leech mana out of the surrounding terrain. |
|
Rat meat |
Right click to use. Tough, stringy grey meat. |
Common |
Rat meat will assuage hunger, and although it tastes horrible, it is not poisonous. |
Although not very palatable, this meat can sustain you in a tight pinch. |
|
Red Gem |
A large, crudely cut ruby. |
Rare |
These gems can be used to key the powers of the White Tower. |
The back of this precious stone has a small notch carved in it. |
|
Ruby of Truth |
A large ruby pendant hanging from a gold chain. |
Artifact |
This item seems a bit too valuable to be in the hands of a fellow like Mauri. |
A legendary Ancient artifact of Gladstone and beyond. Better be careful. |
|
Ruloi hand |
The severed hand of a Ruloi warrior or drone. |
UnCommon |
There must be a key to why you're carrying this thing around. |
A very useful item. While it was attached to it's owner. Now it's just a paperweight. |
|
Sandcrust |
Caked up crust that develops around magma pools. |
Common |
Useful as a stabilizing agent when combined with other ingredients. It's very much like alchemical flour. |
This grainy material has no apparent special properties. |
|
Scavenger eyes. |
Throw to use. Found on the corpses of scavengers in the Ru'loi home world. |
Common |
Make sure not to detonate these orbs too close to your body. Accidents always happen within 10 feet of yourself. |
When thrown, these hard spheres explode on contact with anything. |
|
Sheet music |
A few rumpled pages of a long dead concerto. |
Common |
Close inspection reveals the notes made by the composer on these pages. This appears to be some sort of organ or piano solo. |
Finding an instrument would seem to be the next step. |
|
Shimmerfoil |
Place on the floor to use. A faintly glowing mixture. |
Rare |
To use, place this item on the ground. When a creature passes near it, the Shimmerfoil explodes and creates a greater light source at that location. |
There appears to be a bright glow trapped within this wrapping. |
|
Silverleaf |
Right click to use. Silverleaf bushes are usually found growing in places of spirit or the dead. |
Very Rare |
When eaten, these leaves restore up to 5 mana. |
The surface of these silver-blue leaves is unusually cool to the touch. When ingested, a small ripple in the mana stream of the user can be felt. |
|
Skeleton's Key |
Click on an appropriate receptacle to use. This is a stone key in the shape of a pyramid. |
Common |
This key can be used to access sealed off portions of the Draracles Museum. |
This key possesses no special properties. |
|
Skull Key |
A key in the shape of a demon's skull. |
Very Rare |
When used, this key increases the pick lock skill, allowing the player to pick locks 5 levels higher then his own level. If used by a non-thief, it allows locks of level 5 or less to be picked. |
This thieves item can be used to open difficult locks. |
|
Small flashpot |
Right click to activate and acquire trigger. A small ceramic jar sealed with wax. A small wooden rod is strapped to the side of the jar. |
UnCommon |
Up to ten of these pots can be connected to the same trigger. Simply continue priming new pots by right clicking them and placing them in the world. To trigger all placed pots, right click the trigger device. To recover placed pots, simply pick them all up. When the last pot is collected, the trigger will disappear. |
When activated, this pot will be placed on the ground and primed. The small wooden trigger device can then be taken away from the primed flashpot. Pressing the plunger will detonate the pot from a long distance, doing serious damage to any nearby targets. |
|
Soulmeat |
Right click to use. A curious combination of minor curatives. |
Very Rare |
Soulmeat cures all forms of poison and heals all damage. |
When eaten, this herbal remedy appears to cure the user of any affliction, and fills his belly as well. |
|
Spider silk |
A bundle of spider webs. |
Common |
Heals 5 points of damage when applied to wounds. |
This sticky substance is effective when used to bind wounds. |
|
Stick |
Some sort of talisman capable of locating treasure. |
Artifact |
Feh! Nothing! |
Some sort of talisman capable of locating treasure? |
|
Stone Cube |
Throw or place on the ground to use. A perfect cube of solid stone. |
UnCommon |
When striking the ground, this item expands to create a small cluster of stone walls. These walls can be destroyed. |
Take care not to trap yourself when using these elemental transformatives. |
|
Stone of the Gorgon |
Throw at target to use. Take care when handling this gritty mixture. |
Rare |
When successfully striking a susceptible opponent, this stone temporarily petrifies your target on contact. |
When held, this stone causes ones finger joints to stiffen temporarily. |
|
Storm Crystal |
Right click to use. This diamond shaped crystal appears to be filled with azure smoke and bright red flashes of lightning. |
Artifact |
This artifact is capable of holding a single charge. Once depleted, these crystals can be recharged in the Talamari Guild House for a significant fee. |
When used against a susceptible opponent, a Storm Crystal summon supernatural clouds filled with red light that will completely obliterate most foes. |
|
Summoning Stone |
Right click to use. A large fleshy heart stuffed with various pharmacological ingredients. |
Artifact |
Known for their chaotic nature, the summoned hound may not always choose the most desirable of targets. Beware. |
Useable only in locations with a portal nearby, this item tears through time and space and allows a Rift Hound to escape into the Lands. |
|
Swampblack Root |
Right click to use. A thin emaciated root swollen with grey fibers. |
Common |
Although not very tasty, this root can be eaten for sustenance. |
You actually ate this muck? Good thing for you it's not poisonous. |
|
Tar Crystal |
These golden flecked crystals grow up around deep-earth tar pits. |
Uncommon |
Tar Crystals can be combined with various other ingredients to create many useful pharmacopoeia items. |
Although inert in this form, these crystals can be blended with other appropriate ingredients to create useful items. |
|
The Seal |
This simple device radiates a powerful aura Ancient Magic. |
Artifact |
Involved in the forging of the Shining Path long ago, this Seal must be used to reforge the mirror in the present. |
Good job! Now finish it! |
|
Tiger meat |
Right click to use. Fresh, bloody steaks stripped from a mean kitty. |
UnCommon |
A fine meal for a warrior, these steaks are always in demand at the Iron Ring. If one has access to their Guild shops, they will fetch a decent price. Otherwise there's always the pawn shop. |
This meat is tasty and does a fine job of satisfying hunger. |
|
Tower Key |
A small metal key. |
Common |
This key can be used to open the inner vault of the White Tower. |
Until very recently possessed by the Barbarian Queen Jacinda, this key must guard some precious secret. |
|
Toy SwordCommon |
Return this memento, unbroken, to Chesara to receive her gratitude. Take care not to damage it. |
A symbol of Chesara's childhood, this unbroken memento will bring her great happiness. |
|||
|
Vel's Fruit |
Right click to use. This large berry-like fruit appears to be swollen with juice. |
Common |
When ingested, this fruit will nullify the effects of greater and lesser poison. |
Eating one of these tasty berries seems to improve overall health. |
|
|
Venom Sac |
This swollen sac full of clear fluid sizzles and burns on the inside. |
UnCommon |
The venom contained in these sacs can be combined with other appropriate ingredients to create various poisons. |
Historically found on the Southern Continent, the strange creatures known as Lamplights have begun to nest in the North only recently. Their venom is quite potent, and remains viable if kept in the sacs it was produced in. |
|
|
Violet Gem |
A large, crudely cut purple stone. |
Rare |
These gems can be used to key the powers of the White Tower. |
The back of this precious stone has a small notch carved in it. |
|
|
Vortex Foil |
Place on the ground to use. These small silver packets spread open when placed on a flat surface. |
Rare |
When a magic using enemy comes in contact with a primed Vortex Foil, the victim will be sapped of 10% of it's current mana, after which it can be picked up by the attuned user and eaten. The user will then gain the amount of mana stolen. |
When certain enemies come near this item after it has been properly set, the pod will fold closed and swell with magical energy. |
|
|
War Cluster |
Right click to use. A sizzling handful of yellow gravel. Eat it. |
UnCommon |
When ingested, this mixture will increase the users total hit points by 20% for a full minute. If the effects wear off while current totals are in this buffer range, the user will die. Although it may not seem very useful early on, this item will gain increased effectiveness as your power grows. Don't forget about it. |
Ingesting this strange poultice increases an adventurers resilience and stamina for a short period of time. |
|
|
Waterspark Leaf |
Right click to use. A recent phenomenon, these slimy leaves have been found on stunted plants growing around the portals and rifts scattered around Gladstone. |
Rare |
Although fitting for a hunger relieving snack, these rare plants are best reserved for arcane mixtures or for profit. |
Quite pleasing to eat, traceries in these leaves have very complex and repetitive patterns, perhaps indicating other possible uses for them. |