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Lands of Lore 3

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Lands of Lore 2

- General Info
Introduction
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Lands of Lore 1

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Introduction
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Lands of Lore 3 Items

Items
Ice Seed
Throw or place on the ground to use. A small sphere of extremely cold ice. Rare.When striking or being placed on the ground, this item expands to create a small cluster of ice walls. These walls can be destroyed.Be careful not to trap yourself when using these frosty seed pods.
Lorestone
Right click over an unidentified item to use. A small rune-etched disk created by the elves of the Southlands. When snapped in two over an item, the disk crumbles and imparts knowledge of the item to the user. Rare.Lorestones are best used on items that appear unusual in some way, or appear to have other hidden properties.Once identified, an item cannot benefit from further uses of a Lorestone.
Scavenger eyes
Throw to use. Found on the corpses of scavengers in the Ru'loi home world. Common.Make sure not to detonate these orbs too close to your body. Accidents always happen within 10 feet of yourself.When thrown, these hard spheres explode on contact with anything.
Barracks key
Click on an appropriate receptacle to use. Very rare.Often carried by city guards, this key can be used to access certain restricted areas around Gladstone.Shame on you - Stealing!
Broken toy sword
A broken and useless handful of splinters. Common.This useless shattered training weapon and childhood memento will certainly disappoint Chesara. Good work.This shattered talisman can be used as a badge of your incompetence.
Dragon Claw Statuette
This is a simple statue of a dragons claw. Artifact.This statue is used to open the sealed lower temple in the Dragon City beyond the first portal.There is a deep notch in the base of this statue.
Stroke Dagger
Right click to use. This ornate sliver of blue crystal glows in darkness. Rare.When thrown, this dagger disintegrates and becomes an extremely powerful lightning bolt that targets your nearest opponent.The shattering of this fragile blue crystal produces a flash of blinding energy.
Toy Sword
A simple child's toy made for sparring with imaginary friends. Common.Return this memento, unbroken, to Chesara to receive her gratitude. Take care not to damage it.A symbol of Chesara's childhood, this unbroken memento will bring her great happiness.
Dragon's Blood
Right click and throw or place to use. A blue crystal vial filled with bubbling red liquid. Very Rare.When the stopper is removed and this mixture is exposed to the open air, it begins to combust at a set rate. There is no way to reverse the process. Five seconds from activation, the vial explodes, causing damage to all nearby targets. Make sure not to have the vial in your hand when it detonates.The volatile burning of this caustic substance accelerates at an amazing rate when exposed to the open air. It is best if you part company with it before five seconds has expired. Guardian OrbRight click to use. There appears to be a sword trapped in the heart of this glass globe. Artifact.These globes are Ancient artifacts. The phantom blades they create deal out Ancient Magic damage when they strike. Use them wisely.When used, this item summons up a mystical sword that deals devastating damage to a single opponent before vanishing.
Guild Charters
The Talamari: Easily the strongest and most influential guild in Gladstone, we of the Talamari focus on mastering elemental forces, and other destructive aspects of enchantment. Who needs a sword if you can incinerate your enemies where they stand with but a thought?The Order of the Finch: Boris and Josiah run a tight ship over there. Finches practice powerful healing magics and know just about everything there is to know about alchemy.The Iron Ring: If you're looking for strength and steel, this is the place to go. If you prefer to attack from a distance, don't waste your time. For some reason, the guilds best archers usually end up deserting and skulking about in Lower Gladstone. If you do end up at the Ring, watch out for Celerian. His injuries have left him a bit cranky.Bacchanal CharterThis scroll contains the Guild Charter for the fourth Gladstone 'Guild', the Bacchanal.The Bacchanal is rumored to be located in Lower Gladstone.This Guild is joined through invitation only, so consider yourself lucky.
Quicksilver
Right click on item to use. Small glass jar filled with a mercury-like substance. Artifact.When applied to a melee weapon (first time only), Quicksilver adds 10 to the weapons permanent might.This shining liquid adheres itself to the surface of any metallic weapon.
King's Writ
A decree from your Uncle, King Richard, giving you full access to the resources of the Keep and it's armies. Artifact.Take this writ to Jeron for assistance.There must be someone in the Keep who would be able to make sense of this.
Large Flashpot
Right click to activate and acquire trigger. A large ceramic jar sealed with wax. A small wooden rod is strapped to the side of the jar. Uncommon.Up to ten of these pots can be connected to the same trigger. Simply continue priming new pots by right clicking them and placing them in the world. To trigger all placed pots, right click the trigger device. To recover placed pots, simply pick them all up. When the last pot is collected, the trigger will disappear.When activated, this pot will be placed on the ground and primed. The small wooden trigger device can then be taken away from the primed flashpot. Pressing the plunger will detonate the pot from a long distance, doing serious damage to any nearby targets.
Silver Fang hilt
This bladeless silver hilt is useless as a weapon. Artifact.When whole, the power of this weapon was derived from a Shard from the Shining Path, which served as it's blade.A faint tracery of a blade appears attached to this hilt when it is held in the proper light.
Chesara's Medallion
A weathered medallion inscribed with simple runes. Artifact.Used to unlock the abandoned barracks in the upper level of the White Tower.This item has no magical properties.
Skull Key
A key in the shape of a demon's skull. Very rare.When used, this key increases the pick lock skill, allowing the player to pick locks 5 levels higher then his own level. If used by a non-thief, it allows locks of level 5 or less to be picked.This thieves item can be used to open difficult locks.
Small flashpot
Right click to activate and acquire trigger. A small ceramic jar sealed with wax. A small wooden rod is strapped to the side of the jar. Uncommon.Up to ten of these pots can be connected to the same trigger. Simply continue priming new pots by right clicking them and placing them in the world. To trigger all placed pots, right click the trigger device. To recover placed pots, simply pick them all up. When the last pot is collected, the trigger will disappear.When activated, this pot will be placed on the ground and primed. The small wooden trigger device can then be taken away from the primed flashpot. Pressing the plunger will detonate the pot from a long distance, doing serious damage to any nearby targets.
Skeleton's Key
Click on an appropriate receptacle to use. This is a stone key in the shape of a pyramid. Common.This key can be used to access sealed off portions of the Draracles Museum.This key possesses no special properties.
Stone Cube
Throw or place on the ground to use. A perfect cube of solid stone. Uncommon.When striking the ground, this item expands to create a small cluster of stone walls. These walls can be destroyed.Take care not to trap yourself when using these elemental transformatives.
Flashpot Trigger
Right click to use. This trigger will detonate a charged flashpot from a distance. Common.This trigger is capable of detonating up to 10 flashpots at a time. The trigger will indicate the number of pots it is linked to as they are set.Take care when detonating flashpots, making certain that you are a safe distance away.
Tower Key
A small metal key. Common.This key can be used to open the inner vault of the White Tower.Until very recently possessed by the Barbarian Queen Jacinda, this key must guard some precious secret.
Jar of oil
A simple jar filled with colorful lamp oil. Common.Without oil in the lamp, there won't be any fire.The small amount of oil in this jar makes it useless as a weapon.
Perfumed Scarf
A colorful scarf woven of fine silk. Very rare.The distinct perfume of Dame Legre clearly marks this fine scarf as hers.Due to the personal nature of this item, it would be difficult to sell to a legitimate merchant.
King's Pardon
Signed in King Richards own hand, this pardon will allow some lucky dungeon crawler his freedom. Very rare.Surely someone could benefit from this writ?Unfortunately, this pardon would be of no use to you. Members of the Royal Family require a pardon from Jeron. Good luck.
Peter's Note
This simple note is marked with the seal of Dame LeGre. Common.This message has no special properties.This note is clearly written in the hand of that shining star of nobility, Dame LeGre.
Stick
Some sort of talisman capable of locating treasure. Artifact.Feh! Nothing!Some sort of talisman capable of locating treasure?
Ancient's Stone
Right click to use. This stone has a glowing red rune etched into it's surface, which hums with powerful magic. Artifact.When the power in one of these stones is released, it allows the caster to invoke powerful and rare Ancient Magics. Each stone can be used only once before it is destroyed.When cracked open, these stones flood the user with a limited quantity of Ancient Magic that can be used to cast any Ancient spells owned.
Fire Crystal
Right click to use. This crystal is hot to the touch. Rare.Capable of holding three charges. Once depleted, these crystals can be recharged in the Talamari Guild House.When triggered, Fire crystals will hurl a sphere of flame at selected targets. If held in the cursor, targeting these fiery missiles becomes a much easier task.
Dead Fire Crystal
This charred lump of crystal has no apparent use in it's current condition. Rare.Capable of holding three charges, this burned out Fire Crystal can be recharged in the Talamari Guild House.When depleted, these crystals are of no current use. If their magic were to be restored, they would once again be quite valuable.
Lightning Crystal
Right click to use. Blue energy sparks within this milky crystal. Very rare.This artifact is capable of holding three charges. Once depleted, these crystals can be recharged in the Talamari Guild House.When activated, Lightning Crystals send a bolt of electricity arcing directly into the nearest opponent, with devastating results. The electrical nature of this attack makes it difficult to select an alternate target.
Dead Lightning Crystal
This charred lump of crystal has no apparent use in it's current condition. Very rare.Capable of holding three charges, this burnt out Lightning Crystal can be recharged in the Talamari Guild House.When depleted, these crystals are of no current use. If their magic were to be restored, they would once again be quite valuable.
Storm Crystal
Right click to use. This diamond shaped crystal appears to be filled with azure smoke and bright red flashes of lightning. Artifact.This artifact is capable of holding a single charge. Once depleted, these crystals can be recharged in the Talamari Guild House for a significant fee.When used against a susceptible opponent, a Storm Crystal summon supernatural clouds filled with red light that will completely obliterate most foes.
Dead Storm Crystal
This charred lump of crystal has no apparent use in it's current condition.Capable of holding only a single charge, this burned out Storm Crystal can be recharged in the Talamari Guild House for a significant fee.When depleted, these crystals are of no current use. If their magic were to be restored, they would once again be quite valuable.
Healing Scroll
Right click to use. This scroll is wrapped in a leafy vine, and its text appears to have been written in blood. Uncommon.When read, this scroll will restore 50 points of the users health.When the power of this scroll is invoked, it will heal a significant amount of damage.

Essential Items
Mechanical Eye
A small round eye wrapped with wire and metal strips. Artifact.The retina of this eye is perfectly formed with what appear to be silver and copper threads. A detailed scan confirms its dysfunctional state.There is nothing special about this object, except the strangeness of the object itself.
Ruloi hand
The severed hand of a Ruloi warrior or drone. Uncommon.There must be a key to why you're carrying this thing around.A very useful item. While it was attached to it's owner. Now it's just a paperweight.
Sheet music
A few rumpled pages of a long dead concerto. Common.Close inspection reveals the notes made by the composer on these pages. This appears to be some sort of organ or piano solo.Finding an instrument would seem to be the next step.
Brass clock key
Click on a clock to use. This ornate key can be used to wind most antique mechanical clocks. Common.If a clock may be wound, it may be overwound.The clocks found in the underworld are more then they seem. This device is the key to accessing their power.
Draracle's Sigil
This simple device is used to return the mirror Shards to the Shining Path. Artifact.When touched by this artifact, Shards will be drawn back through the dimensions and restored to the Shining Path. Anyone nearby will be transported back along with the Shard.A powerful Ancient device used to sense the forces of reality, the Sigil is capable of locating scattered emanations of Ancient Magic and returning them to their source.
Dock Key
This worn key opens the old dock gates in the Gladstone Woods. Common.This key has no special properties.Once used to open the docks, this key is pretty much useless.
Red Gem
A large, crudely cut ruby. Rare.These gems can be used to key the powers of the White Tower.The back of this precious stone has a small notch carved in it.
Blue Gem
A large, crudely cut sapphire. Rare.These gems can be used to key the powers of the White Tower.The back of this precious stone has a small notch carved in it.
Violet Gem
A large, crudely cut purple stone. Rare.These gems can be used to key the powers of the White Tower.The back of this precious stone has a small notch carved in it.
Green Gem
A large, crudely cut emerald. Rare.These gems can be used to key the powers of the White Tower.The back of this precious stone has a small notch carved in it.
The Seal
This simple device radiates a powerful aura Ancient Magic. Artifact.Involved in the forging of the Shining Path long ago, this Seal must be used to reforge the mirror in the present.Good job! Now finish it!
Crystal Device
This vibrant crystal wand is warm to the touch, and carries a mild static charge. Common.Capable of containing powerful energies, this crystal is a standard in any wizards toolbox.This crystal hums when brought into contact with any form of magic.
Crystal device
A wand crafted of dull grey crystal. Common.Capable of containing powerful energies, this crystal is a standard in any wizards toolbox.This crystal hums when brought into contact with any form of magic.
Empty jar
A simple glass jar. Common.This wide mouthed jar can be used to store lamp oil.A thin, pink residue lines the bottom of this jar.
Head
Yup, it's a head. Common.The gritty soil ground into the hair and stump of this gristly parcel may offer some indication as to whom it belongs to. Someone missing one of these would probably want it back. Soon.




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