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· · · ·

GENERAL UNITS

· · · ·


CARRYALL




Type : Airborne Unit

House : Any

Requires : High Tech Factory

Range : N/A ñ Speed: 160 km/h

Armor : Heavy. Carryalls are vulnerable to missiles and can only be hit by AA weapons.

Purpose : The Carryall is a lightly armored transport aircraft with no weapons. Carryalls will automatically pick up and deliver harvesters when they are fully loaded with Spice. Carryalls will also return harvesters to the Spice fields after harvesters have unloaded their Spice.


FRIGATE




Type : Interstellar Shuttle

House : CHOAM Merchant Guild

Requires : Starport

Range : N/A Speed: 250 km/h

Armor : N/A

Purpose : A Frigate will automatically deliver all units ordered at the Starport.


SANDWORM




Type : Indigenous Creature of Dune

House : N/A

Requires : N/A

Range : N/A Speed: 30 km/h

Armor : Heavy. Sandworms are difficult to destroy very resistant to bullet and heavy explosives, but vulnerable to missiles and high caliber guns.

Purpose : Attracted by rhythmic vibrations, Sandworms frequent battlefields and hungrily attack units, destroying any unit it consumes.


SIEGE TANK




Type : Battlefield Support Vehicle

House : Any

Requires : Upgraded Heavy Factory

Range : Long Speed: 32 km/h

Armor : Heavy. Siege Tanks are resistant to bullets, and to some degree, high explosives. These Units are vulnerable to missiles and high caliber guns.

Purpose : The Siege Tank is very effective against infantry and unarmored vehicles but fairly slow, and very weak against heavily armored targets.


SARDAUKAR




Type : Ground Based Military Units

House : Imperial House

Requires : Barracks

Range : Medium Speed: 15 km/h (on foot)

Armor : Medium. Sardaukar are resistant to anti-tank weapons but very vulnerable to high explosives, fire and bullet weapons.

Purpose : The Sardaukar are the Emperorís Elite Terror Troops. Armed with dual weapons, the Sardaukar will automatically fire the right weapon at any given target by launching missiles against armored vehicles, and firing machine guns against infantry.


ENGINEER




Type : Mechanic/Special Forces

House : Any

Requires : Upgraded Barracks

Range : N/A Speed: 10 km/h (on foot)

Armor : Light. Engineers are resistant to anti-tank weaponry, but very vulnerable to high explosives, fire and bullet weapons.

Purpose : When sent into an enemy building, an Engineer can capture it, and make it available for use.


THUMPER




Type : Ground Based Environmental Defense Unit

House : Any (multiplayer only)

Requires : Upgrade Barracks

Range : N/A Speed: 15 km/h

Armor : Light. Thumpers are resistant to anti-tank weaponry, but very vulnerable to high explosives, fire and bullet weapons.

Purpose : Thumpers generate a rhythmic pulsing that attracts the giant desert Sandworms.


QUAD




Type : Light Attack Vehicle

House : Any

Requires : Upgraded Light Factory

Range : Short Speed: 59 km/h

Armor : Light. Quads are resistant to bullets and high explosives, to a lesser degree. However, Quads are vulnerable to missiles and high caliber guns.

Purpose : Slower than the Trike, but stronger in both armor and fire power, the Quad is a four-wheeled vehicle firing armor-piercing rockets. The Quad is effective against most vehicles.


COMBAT TANK




Type : Medium Battle Tank

House : Any

Requires : Heavy Factory

Range : Medium Speed: 40 km/h

Armor : Medium. Combat Tanks are very resistant to bullet and heavy explosives, but are vulnerable to missiles and high caliber guns.

Purpose : The Combat Tank is effective against most vehicles.


MCV




Type : Base Deployment Vehicle

House : Any

Requires : Upgraded Heavy Factory and Repair Pad

Range : N/A Speed: 15 km/h

Armor : Medium. MCV's are resistant to bullets and some high explosives. They are vulnerable to missiles and high caliber guns.

Purpose : After locating an appropriate site, the MCV can be transformed into a Construction Yard.


LIGHT INFANTRY




Type : Ground Based Military Units

House : Any

Requires : Barracks

Range : Short Speed 10 km/h (on foot)

Armor : Light. Light Infantry are resistant to missiles (trooper; quad, missile tank) and large caliber guns (combat tank, gun turret) but very vulnerable to high explosives (siege tank), fire (Ornithopter) and bullet weapons (trike and light infantry).

Purpose : Light Infantry are lightly armored foot soldiers, equipped with 9mm RP assault rifles. Light Infantry are effective against other infantry and vehicles unprotected by armor.


TROOPERS




Type : Ground Based Military Units

House : Any

Requires : Upgraded Barracks

Range : Medium Speed: 6 km/h (on foot)

Armor : Light. Troopers are resistant to anti-tank weaponry but very vulnerable to high explosives, fire and bullet weapons.

Purpose : Armed with wire guided missile launchers, troopers fire armor-piercing warheads. Troopers are particularly effective against vehicles (especially armored ones) and buildings. However; this unit is relatively ineffective against infantry.

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