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FAN REVIEWS
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SEND IN YOUR OWN REVIEW!
We are looking forward to receive your own personal review of Dune 2000. Just write what you think of the game. Do you like the improved game engine? Are the units cool? Has the multiplayer feature increased the quality of the game?
You can submit your review by sending an e-mail to the following e-mail address:
Submitted by:
Jack9
When I was younger Real Time Strategy was not even a concept because
people didn't believe you could create a game that could mimic and
accurately simulate real-time combat. As dice-chucking miniature
wargamers had previously determined in the mid-19th century, no
simulation could be both fun and accurate. Nevertheless they attempted
many many many times to create an acceptable in-between that could
become standardized.
That was about the time came around to noticing computer games. There
had been a number of games that were 'almost' RTS (M.U.L.E. comes to
mind) but computer graphics were still pitifully bad, so bad you could
barely tell what game you were playing most of the time because a
racecar looked an awful lot like an asteroid which looked like a face.
Luckily graphics and video game quality in general advanced rather
quickly, due in-part to Moore's-Theory (it's not a law yet).
Then I saw it. Dune2. Did I know what Dune was? Vaguely. Did I want
to look for Dune (1)? Not a chance. I was mesmerized by the concept.
What A GREAT IDEA I thought. But then I had thought that a zillion
times, always ending up disappointed by the limited technology. But boy
do I remember those 15 hour games for days at a time.....and I remember
thinking...if only this were 2 player....or 3 (I laughed to myself).
I admit it. I bought the game because I missed the old days. I wanted
to recapture my youth and fulfill a fantasy of playing a multiplayer
game of Dune. It was a personal mission, not hype, not packaging, not
theme, not feature-driven. I only checked the back of the box when I
picked it up to insure that it was just like the Dune2 I remembered
(with minor differences). But how was the game you ask?!?!?!
Lemme start with...It is multiplayer Dune2. That can both be percieved
as good and bad. Unfortuntely for Westwood, I'm gonna bet it means badnews.
Upon boot up I had no problems, but the video and audio in the intro
seemed a little weak....but I dont pay much attention to an intro that
you usually only watch once anyway... I then noticed (I always go
straight to options) that you could run it at 8/16 bit. WHY would you
want to run it on 8 bit? (But Jack9, you're all wishy-washy about 'the
old days', whats wrong with the 8-bit graphix from 'the old days'?). The
problem is is that this is not a "Best of" Collection, it's supposed to
be a standalone Multiplayer RTS hit Year 2000 Style! and even I cannot
stand 8-bit...
I happily reclicked to insure I was on 16 bit (which is still pretty
bad, but I like it just fine). I moved to begin the game as Harkonnen
and was delighted to see the theme and feel of Dune transferred into
live cut scenes! Yay. Good actors, good sets and true character
likenesses. All in all I would have bought the CD just to get the cut
scenes (if you are a Dune fan, get this game).
So my first mission began. It felt a little C&C'ish (I don't own or
even like C&C, it reminds me of a bad Herzog Zwei clone) but I forgave
them because I had heard that from Bnet. Upon my first taste of combat I
noted that the units would happily walk by enemy units when I indicated
to move (that 'feature' of moving defaulting to ignoring enemy units has
killed more RTS Games than any other factor), then what's the friggin
Retreat Button for??? I paused the game and started flipping through the
manual which I dont like to do unless I want to know what a button does
or I want to figure out if my fears about buying a crappy game were
substantiated. I unhappily noted that the guard button didnt guard a
specific place or unit, just the area around where a unit happened to
be??? By comparison that means that the Sega Genesis Version of Dune2
had more better features (yeah you heard me, 'more better') than this
game??? and the Sega Genesis was a 16-bit graphix machine too.....
I also remember the spice hurt infantry if they stood on it, but that
would probably make it look TOO much like C&C, heheh.
Oh well I thought, at least I'll be able to play online :) (which I have
not tried yet, but I will after finishing this).
The fact that there is no patrolling, that there is not much difference
in unit selection/building types for each house, etc. miscellaneous
complaints...are all irrelevant. To play Dune2 as one of the (if not
the) premier RTS game, took a certain kind of person with the
concentration and tenacity to treat (what we would call today, the
conspicuous lack of features) as part of the game and part of being
skillful at playing it.
All in all Westwood shot itself in the foot on this one financially,
but I am glad they did. The graphics are superb for being 16 bit. The
control is not as good as the Sega Genesis port, so it sucks. The game
can be played multiplayer (and will be for sure for years to come,
probably more than GrandTheftAuto because of all the Dune fans like me)
and even if Westwood stops supporting it, they picked a good genre that
will produce non-sanctioned patches if necessary. The AI is good and
hard. You cannot play 'true' multiplayer against the computer in
practice mode, it's you vs all...that is not so bad.
The interface is intuitive and fast (scrolling) and has a minimap that
you can actually use to set far away destinations (thank god).
The sound. I never took much notice of it. It must be ok. The sound fx
are decent enough, they are from Dune2 of course! Being able to set
little things like crates and worm frequency is exactly the types of
little touches that will prevent this game from drifting into the 10
dollar bin at software houses.
Last of all I am suprised by some of the quantifiable differences: the
Atraedes Orinthopters do a heckuva lot of damage! the fact that there is
A LOT of Spice in the game...but that it probably due to my bad
memory...I just remember the game being partly about being frugal, but
not this version, heh! I dont remember thumper soldiers, I remember
being able to engineer towers...etc.,etc. It's all good in this version
tho. I find no unbalancing factors (other than infantry is not injuredby spice).
I give it a solid 8 of 10. It's definitely not up to par with modern
RTS's and dont even get me started on why...they are blatenly advertised
on the box itself! But I wouldnt return it. Obviously, I ended up
visiting fan sites to look for more info and discussion on the game, so
it's not all that bad. If Westwood can't get the multiplayer right or
cant keep it up, I'll definitely offer it on my LAN where my friends and
I play Multiplayer games. It's Dune2! I need not say more.
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